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A length disassembler, also known as length disassembler engine (LDE), is a tool that, given a sequence of bytes (instructions), outputs the number of bytes taken by the parsed instruction. Notable open source projects for the x86 architecture include ldisasm, [ 8 ] Tiny x86 Length Disassembler [ 9 ] and Extended Length Disassembler Engine for ...
The Interactive Disassembler (IDA) is a disassembler for computer software which generates assembly language source code from machine-executable code. It supports a variety of executable formats for different processors and operating systems. It can also be used as a debugger for Windows PE, Mac OS X Mach-O, and Linux ELF executables.
QuakeC is a compiled language developed in 1996 by John Carmack of id Software to program parts of the video game Quake.Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios.
A group of programmers created a program that could read and decompile GOAL code, which allowed them to reconstruct the game's source code. While all three Jak games are currently planned, the first has the most work done on it - including a port to modern PCs. [347] Jet Set Willy: 1984 2014 Platformer: Software Projects
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
A decompiler is a computer program that translates an executable file back into high-level source code. Unlike a compiler , which converts high-level code into machine code, a decompiler performs the reverse process.
A disassembler differs from a decompiler, which targets a high level language rather than assembly language. Disassembly , the output of a disassembler, is often formatted for human-readability rather than suitability for input to an assembler, making it principally a reverse-engineering tool.
Binary Ninja is a reverse-engineering platform developed by Vector 35 Inc. [1] It allows users to disassemble a binary file and visualize the disassembly in both linear and graph-based views. The software performs automated, in-depth code analysis, generating information that helps to analyze a binary.