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  2. Audio leveler - Wikipedia

    en.wikipedia.org/wiki/Audio_leveler

    An audio leveler performs an audio process similar to compression, which is used to reduce the dynamic range of a signal, so that the quietest portion of the signal is loud enough to hear and the loudest portion is not too loud.

  3. Line level - Wikipedia

    en.wikipedia.org/wiki/Line_level

    Line level is the specified strength of an audio signal used to transmit analog sound between audio components such as CD and DVD players, television sets, audio amplifiers, and mixing consoles. Generally, line level signals sit in the middle of the hierarchy of signal levels in audio engineering.

  4. Audio normalization - Wikipedia

    en.wikipedia.org/wiki/Audio_normalization

    Audio normalization is the application of a constant amount of gain to an audio recording to bring the amplitude to a target level (the norm). Because the same amount of gain is applied across the entire recording, the signal-to-noise ratio and relative dynamics are unchanged.

  5. Dynamic range compression - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range_compression

    Most devices capable of compressing audio dynamics can also be used to reduce the volume of one audio source when another audio source reaches a certain level; this is called side-chaining. [13] In electronic dance music , side-chaining is often used on basslines , controlled by the kick drum or a similar percussive trigger, to prevent the two ...

  6. MP3 - Wikipedia

    en.wikipedia.org/wiki/MP3

    CD audio is 44100 samples per second. The number of bits per sample also depends on the number of audio channels. The CD is stereo and 16 bits per channel. So, multiplying 44100 by 32 gives 1411200—the bit rate of uncompressed CD digital audio. MP3 was designed to encode this 1411 kbit/s data at 320 kbit/s or less. If less complex passages ...

  7. ReplayGain - Wikipedia

    en.wikipedia.org/wiki/ReplayGain

    ReplayGain-capable audio players use the replay gain metadata to automatically attenuate or amplify the signal on a per-track or per-album basis such that tracks or albums play at a similar loudness level. The peak level metadata can be used to prevent gain adjustments from inducing clipping in the playback device. [2]

  8. Advanced Audio Coding - Wikipedia

    en.wikipedia.org/wiki/Advanced_Audio_Coding

    Advanced Audio Coding is designed to be the successor of the MPEG-1 Audio Layer 3, known as MP3 format, which was specified by ISO/IEC in 11172-3 (MPEG-1 Audio) and 13818-3 (MPEG-2 Audio). Improvements include:

  9. Loudness war - Wikipedia

    en.wikipedia.org/wiki/Loudness_war

    The loudness war (or loudness race) is a trend of increasing audio levels in recorded music, which reduces audio fidelity and—according to many critics—listener enjoyment. Increasing loudness was first reported as early as the 1940s, with respect to mastering practices for 7-inch singles . [ 1 ]