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  2. Student teams-achievement divisions - Wikipedia

    en.wikipedia.org/wiki/Student_teams-achievement...

    [3] STAD has been used in a wide variety of subjects from mathematics to language, arts to social science and used from 2nd grade in schools through college. It is the most appropriate for teaching well defined objectives by incorporating more open-ended assessments, such as essays or performance. [4]

  3. Collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Collaborative_learning

    Collaborative learning is a situation in which two or more people learn or attempt to learn something together. [1] Unlike individual learning, people engaged in collaborative learning capitalize on one another's resources and skills (asking one another for information, evaluating one another's ideas, monitoring one another's work, etc.).

  4. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    As collaborative classroom environments became mainstream, more schools as a whole began to invest in powerful networks and faster Internet connections. By 2010, many school districts implemented or encouraged "1:1 learning programs" which would ensure that all students in grade school would be provided with a personal laptop. [10]

  5. Cooperative learning - Wikipedia

    en.wikipedia.org/wiki/Cooperative_learning

    Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. [1] There is much more to cooperative learning than merely arranging students into groups, and it has been described as "structuring positive interdependence."

  6. Flipped classroom - Wikipedia

    en.wikipedia.org/wiki/Flipped_classroom

    With a flipped classroom, 'content delivery' may take a variety of forms, often featuring video lessons prepared by the teacher or third parties, although online collaborative discussions, digital research, and text readings may alternatively be used. The ideal length for a video lesson is widely cited as eight to twelve minutes. [4] [5]

  7. Edusim - Wikipedia

    en.wikipedia.org/wiki/Edusim

    The goal of the Edusim project is to provide an example platform, and initial resources for demonstrating the use of lesson driven 3D virtual environments in the classroom or for training purposes using interactive surfaces and/or whiteboards as the hardware platform for the "immersive touch" 3D NUI direct manipulation of the 3D learning content.