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  2. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    This algorithm uses only three multiplications, rather than four, and five additions or subtractions rather than two. If a multiply is more expensive than three adds or subtracts, as when calculating by hand, then there is a gain in speed. On modern computers a multiply and an add can take about the same time so there may be no speed gain.

  3. Arbitrary-precision arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arbitrary-precision_arithmetic

    Some programming languages such as Lisp, Python, Perl, Haskell, Ruby and Raku use, or have an option to use, arbitrary-precision numbers for all integer arithmetic. Although this reduces performance, it eliminates the possibility of incorrect results (or exceptions) due to simple overflow.

  4. Array (data type) - Wikipedia

    en.wikipedia.org/wiki/Array_(data_type)

    In order to effectively implement variables of such types as array structures (with indexing done by pointer arithmetic), many languages restrict the indices to integer data types [6] [7] (or other types that can be interpreted as integers, such as bytes and enumerated types), and require that all elements have the same data type and storage size.

  5. Integer overflow - Wikipedia

    en.wikipedia.org/wiki/Integer_overflow

    If the variable has a signed integer type, a program may make the assumption that a variable always contains a positive value. An integer overflow can cause the value to wrap and become negative, which violates the program's assumption and may lead to unexpected behavior (for example, 8-bit integer addition of 127 + 1 results in −128, a two's ...

  6. Bitwise operation - Wikipedia

    en.wikipedia.org/wiki/Bitwise_operation

    For example, for 8-bit unsigned integers, NOT x = 255 - x, which can be visualized on a graph as a downward line that effectively "flips" an increasing range from 0 to 255, to a decreasing range from 255 to 0. A simple but illustrative example use is to invert a grayscale image where each pixel is stored as an unsigned integer.

  7. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Numeric literals in Python are of the normal sort, e.g. 0, -1, 3.4, 3.5e-8. Python has arbitrary-length integers and automatically increases their storage size as necessary. Prior to Python 3, there were two kinds of integral numbers: traditional fixed size integers and "long" integers of arbitrary size.

  8. Computational complexity of mathematical operations - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    Graphs of functions commonly used in the analysis of algorithms, showing the number of operations versus input size for each function. The following tables list the computational complexity of various algorithms for common mathematical operations.

  9. Data type - Wikipedia

    en.wikipedia.org/wiki/Data_type

    The standard type hierarchy of Python 3. In computer science and computer programming, a data type (or simply type) is a collection or grouping of data values, usually specified by a set of possible values, a set of allowed operations on these values, and/or a representation of these values as machine types. [1]