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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Sophisticated applications allow savvy users to write custom shaders in a shading language such as HLSL or GLSL, though increasingly node-based material editors that allow a graph-based workflow with native support for important concepts such as light position, levels of reflection and emission and metallicity, and a wide range of other math ...

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    GLSL shaders themselves are simply a set of strings that are passed to the hardware vendor's driver for compilation from within an application using the OpenGL API's entry points. Shaders can be created on the fly from within an application, or read-in as text files, but must be sent to the driver in the form of a string.

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  5. Phong shading - Wikipedia

    en.wikipedia.org/wiki/Phong_shading

    In 3D computer graphics, Phong shading, Phong interpolation, [1] or normal-vector interpolation shading [2] is an interpolation technique for surface shading invented by computer graphics pioneer Bui Tuong Phong.

  6. Gloss (optics) - Wikipedia

    en.wikipedia.org/wiki/Gloss_(optics)

    Surface texture gloss – identified by the lack of surface texture and surface blemishes; Defined as the uniformity of the surface in terms of visible texture and defects (orange peel, scratches, inclusions etc.) A surface can therefore appear very shiny if it has a well-defined specular reflectance at the specular angle.

  7. Surface roughness - Wikipedia

    en.wikipedia.org/wiki/Surface_roughness

    However, controlled roughness can often be desirable. For example, a gloss surface can be too shiny to the eye and too slippery to the finger (a touchpad is a good example) so a controlled roughness is required. This is a case where both amplitude and frequency are very important.

  8. File:Roblox logo 2017.svg - Wikipedia

    en.wikipedia.org/wiki/File:Roblox_logo_2017.svg

    This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file.

  9. File:Roblox Logo Black.svg - Wikipedia

    en.wikipedia.org/wiki/File:Roblox_Logo_Black.svg

    This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file.