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Disintegrations per minute (dpm) and disintegrations per second (dps) are measures of the activity of the source of radioactivity. The SI unit of radioactivity, the becquerel (Bq), is equivalent to one disintegration per second. This unit should not be confused with cps, which is the number of counts received by an instrument from the source.
Its SI unit is the reciprocal seconds (s −1); other common units of measurement include the hertz (Hz), cycles per second (cps), and revolutions per minute (rpm). [1] [a] [b] Rotational frequency can be obtained dividing angular frequency, ω, by a full turn (2π radians): ν=ω/(2π rad).
The cycle per second is a once-common English name for the unit of frequency now known as the hertz (Hz). Cycles per second may be denoted by c.p.s., c/s, or, ambiguously, just "cycles" (Cyc., Cy., C, or c). The term comes from repetitive phenomena such as sound waves having a frequency measurable as a number of oscillations, or cycles, per ...
The sensitivity of this detector is around 35-40 CPS/nv (counts per second per neutron flux) the sensitivity of boron-lined detectors is approximately 4 CPS/nv. This is because in boron-lined detectors, neutrons react with boron to produce ion pairs inside the boron layer and so charged particles produced (alpha particles and lithium ions) may ...
Centipoise, a viscosity subunit, cP, but cps or cPs also used; CERN Proton Synchrotron, a particle accelerator; Counts per second (cps), detected by a radiation monitoring instrument; Cycle per second (c.p.s.), now Hertz
A pendulum with a period of 2.8 s and a frequency of 0.36 Hz. For cyclical phenomena such as oscillations, waves, or for examples of simple harmonic motion, the term frequency is defined as the number of cycles or repetitions per unit of time.
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Actions per minute, abbreviated to APM, is a term used in video games, particularly real-time strategy and fighting games which refers to the total number of actions that a player can perform in a minute. Actions per minute are the number of actions (such as selecting units or issuing an order) completed within a minute of gameplay in real-time ...