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In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering , data is tessellated into triangles , for example in OpenGL 4.0 and Direct3D 11 .
Dual semi-regular Article Face configuration Schläfli symbol Image Apeirogonal deltohedron: V3 3.∞ : dsr{2,∞} Apeirogonal bipyramid: V4 2.∞ : dt{2,∞} Cairo pentagonal tiling
In video gaming, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game's user interface. [1] It takes its name from the head-up displays used in modern aircraft.
Let be a metric space with distance function .Let be a set of indices and let () be a tuple (indexed collection) of nonempty subsets (the sites) in the space .The Voronoi cell, or Voronoi region, , associated with the site is the set of all points in whose distance to is not greater than their distance to the other sites , where is any index different from .
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A tessellation or tiling is the covering of a surface, often a plane, using one or more geometric shapes, called tiles, with no overlaps and no gaps. In mathematics , tessellation can be generalized to higher dimensions and a variety of geometries.
Pastebin.com is a text storage site. It was created on September 3, 2002 by Paul Dixon, and reached 1 million active pastes (excluding spam and expired pastes) eight years later, in 2010. [3] It features syntax highlighting for a variety of programming and markup languages, as well as view counters for pastes and user profiles.
Centroidal Voronoi tessellations are useful in data compression, optimal quadrature, optimal quantization, clustering, and optimal mesh generation. [3]A weighted centroidal Voronoi diagrams is a CVT in which each centroid is weighted according to a certain function.