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  2. Softimage 3D - Wikipedia

    en.wikipedia.org/wiki/Softimage_3D

    The first Windows port of Softimage 3D, version 3.0, was released in early 1996. [5] Softimage 3D Extreme 3.5, released later that year, included particle effects and the mental ray renderer, which offered area lights, ray tracing, and other advanced features. [6] 3D paint functionality was added a year later in version 3.7. [7]

  3. D3DX - Wikipedia

    en.wikipedia.org/wiki/D3DX

    In 2012, Microsoft announced that D3DX 9, D3DX 10, and D3DX 11 would be deprecated in the Windows 8 SDK, [1] along with other development frameworks such as XNA. Shader effects, texture management, geometry optimizations and mesh models are available as separate sources published through GitHub . [ 2 ]

  4. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D 10.1 – Windows Vista SP1/Windows 7; Shader Model 4.1, Windows Graphics Foundation 2.1, DXVA 2.1; Direct3D 11.0 – Windows Vista SP2/Windows 7; Shader Model 5.0, Tessellation, Multithreaded rendering, Compute shaders, implemented by hardware and software running Direct3D 9/10/10.1

  5. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Microsoft Windows: Computer Aided Design Proprietary: Verto Studio 3D: 2021-02-12 v2.5.0 Michael L. Farrell: macOS, iOS: Mobile Modeling, Texture Mapping, Lighting Proprietary: Wings 3D: 2020-12-20 v 2.2.6 Dan Gudmundsson (maintainer) macOS, Microsoft Windows, BSD, Linux: Modeling, Sculpting (the deformation of the model), UV mapping BSD ...

  6. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Affine texture mapping linearly interpolates texture coordinates across a surface, and so is the fastest form of texture mapping. Some software and hardware (such as the original PlayStation ) project vertices in 3D space onto the screen during rendering and linearly interpolate the texture coordinates in screen space between them.

  7. DirectDraw Surface - Wikipedia

    en.wikipedia.org/wiki/DirectDraw_Surface

    The DirectDraw Surface container file format is a Microsoft format for storing data compressed with the previously proprietary S3 Texture Compression (S3TC) algorithm, [2] which can be decompressed in hardware by GPUs. This makes the format useful for storing graphical textures and cubic environment maps as a data file, both compressed and ...

  8. Relief mapping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Relief_mapping_(computer...

    In computer graphics, relief mapping is a texture mapping technique first introduced in 2000 [1] used to render the surface details of three-dimensional objects accurately and efficiently. [2] It can produce accurate depictions of self-occlusion, self-shadowing, and parallax. [3] It is a form of short-distance ray tracing done in a pixel shader.

  9. Category:Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Category:Texture_mapping

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