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MATLAB (an abbreviation of "MATrix LABoratory" [22]) is a proprietary multi-paradigm programming language and numeric computing environment developed by MathWorks.MATLAB allows matrix manipulations, plotting of functions and data, implementation of algorithms, creation of user interfaces, and interfacing with programs written in other languages.
Clears part of the screen. If n is 0 (or missing), clear from cursor to end of screen. If n is 1, clear from cursor to beginning of the screen. If n is 2, clear entire screen (and moves cursor to upper left on DOS ANSI.SYS). If n is 3, clear entire screen and delete all lines saved in the scrollback buffer (this feature was added for xterm and ...
For instance, this code draws a series of eight squares, each offset by 45 degrees, rotating around the center of the screen: [6] BCWHN8(4(25F2R)R) Macros can be assigned a name using the Define command (Extended WSFN used = instead). This code defines a macro named "X" to clear the screen and reset the drawing, and another "Z" that draws a square.
Z-buffering is a technique used in almost all contemporary computers, laptops, and mobile phones for performing 3D computer graphics. The primary use now is for video games, which require fast and accurate processing of 3D scenes. Z-buffers are often implemented in hardware within consumer graphics cards. Z-buffering is also used (implemented ...
Mask (computing) In computer science, a mask or bitmask is data that is used for bitwise operations, particularly in a bit field. Using a mask, multiple bits in a byte, nibble, word, etc. can be set either on or off, or inverted from on to off (or vice versa) in a single bitwise operation. An additional use of masking involves predication in ...
Alt + Space then S [notes 10] then Arrow Keys and ↵ Enter (to save new size) Alt + F3 then S then Arrow Keys. Alt + F8 then Arrow Keys / Alt +Right Mouse Button [notes 11] Ctrl + x, then ^ vertically. Alt +] (snap window to right half of screen), Alt + [ (snap window to left half of screen) Keep window always on top.
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Babinet's principle. In physics, Babinet's principle[1] states that the diffraction pattern from an opaque body is identical to that from a hole of the same size and shape except for the overall forward beam intensity. It was formulated in the 1800s by French physicist Jacques Babinet. A quantum version of Babinet's principle has been derived ...