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  2. Doom modding - Wikipedia

    en.wikipedia.org/wiki/Doom_modding

    Doom WAD is the default format of package files for the video game Doom and its sequel Doom II: Hell on Earth, that contain sprites, levels, and game data. WAD stands for Where's All the Data? . [ 1 ]

  3. List of filename extensions (S–Z) - Wikipedia

    en.wikipedia.org/wiki/List_of_filename_extensions...

    WAD: Default package format for Doom that contains sprites, levels, and game data Doom and Doom II: WAD: Package containing Wii Channel data, such as Virtual Console games. It is commonly used in homebrew to install custom channels, and can be installed with a WAD Manager Nintendo Wii: WAV: Sound format (Microsoft Windows RIFF WAVE) Media ...

  4. List of file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_file_formats

    This is a list of file formats used by computers, organized by type. ... Formats used by games based on the Doom engine. WAD – Data storage (contains music, ...

  5. Wad - Wikipedia

    en.wikipedia.org/wiki/Wad

    Doom WAD, the default format of package files for the id Tech 1 game engine. Stands for "Where's All the Data?" Wad (mineral), any black manganese oxide or hydroxide mineral rich rock of various ore deposits; WAD, the IATA airport code for Andriamena Airport, Andriamena, Madagascar; Wadding, disc of material used in guns

  6. List of file signatures - Wikipedia

    en.wikipedia.org/wiki/List_of_file_signatures

    Windows Virtual PC Virtual Hard Disk file format [85] 76 68 64 78 66 69 6C 65: vhdxfile: 0 vhdx Windows Virtual PC Windows 8 Virtual Hard Disk file format 49 73 5A 21: IsZ! 0 isz Compressed ISO image: 44 41 41: DAA: 0 daa Direct Access Archive PowerISO 4C 66 4C 65: LfLe: 0 evt Windows Event Viewer file format 45 6C 66 46 69 6C 65: ElfFile: 0 evtx

  7. Development of Doom - Wikipedia

    en.wikipedia.org/wiki/Development_of_Doom

    Doom was programmed largely in the ANSI C language, with a few elements in assembly language, on NeXT computers running the NeXTSTEP operating system. [27] The data, including level designs and graphics files, is stored in WAD files, short for "Where's All the Data?". This allows for any part of the design to be changed without needing to ...

  8. MyHouse.wad - Wikipedia

    en.wikipedia.org/wiki/MyHouse.wad

    MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson. It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner. Placed throughout the map are various artifacts to collect, which unlock different areas ...

  9. List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/List_of_Doom_ports

    Doom was ported to Solaris in late 1994, and was designed to run with game files from Doom 1.8. In the readme, the port is credited to "Dave Taylor and the rest of the folks at id Software". It runs on Solaris 2.4 and later. The distribution contained two versions: one for regular X11, and another for Sun DGA. [citation needed]