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Dimensionality reduction, or dimension reduction, is the transformation of data from a high-dimensional space into a low-dimensional space so that the low-dimensional representation retains some meaningful properties of the original data, ideally close to its intrinsic dimension. Working in high-dimensional spaces can be undesirable for many ...
For magnifying computer graphics with low resolution and few colors (usually from 2 to 256 colors), better results will be achieved by pixel art scaling algorithms such as hqx or xbr. These produce sharp edges and maintain high level of detail. Unfortunately due to the standardized size of 218x80 pixels, the "Wiki" image cannot use HQ4x or ...
Image scaling. In computer graphics and digital imaging, image scaling refers to the resizing of a digital image. In video technology, the magnification of digital material is known as upscaling or resolution enhancement. When scaling a vector graphic image, the graphic primitives that make up the image can be scaled using geometric ...
Lighttable (contact sheet), darkroom (image editing), map, tethering. Non-destructive RAW photo editing (like Adobe Lightroom) as well as common image formats. GPL-3.0-or-later. digiKam. Fit to window, zoom, pan, light table, slideshow with effects, OpenGL viewer.
Purpose of autosizing. Because many users have begun viewing Wikipedia articles on various smaller devices, not just desktop PC computers, the autosizing of images will allow each user to view those images as smaller pictures on handheld devices, such as laptops, notebook or tablet computers, and some mobile phones.
In affine geometry, uniform scaling (or isotropic scaling[1]) is a linear transformation that enlarges (increases) or shrinks (diminishes) objects by a scale factor that is the same in all directions (isotropically). The result of uniform scaling is similar (in the geometric sense) to the original. A scale factor of 1 is normally allowed, so ...