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  2. Whyville - Wikipedia

    en.wikipedia.org/wiki/Whyville

    Whyville is an educational Internet site geared towards children aged 8–14, founded and managed by Numedeon Inc. Whyville engages its uses in learning about a broad range of topics, including science, business, art and geography.

  3. The Travels of Wiglington and Wenks - Wikipedia

    en.wikipedia.org/wiki/The_Travels_of_Wiglington...

    The Travels of Wiglington and Wenks Virtual World was officially launched on Christmas Eve 2009. The site says that "Some of the features players can experience in the game are building and designing culture-inspired houses, owning exotic islands, throwing parties, performing a range of cool actions, adopting unique pets, wearing clothes from different countries, meeting famous people from the ...

  4. Jess Brallier - Wikipedia

    en.wikipedia.org/wiki/Jess_Brallier

    Jess M. Brallier (born May 31, 1953) is a publisher working in various media, genres, and formats, such as bestselling books, popular web sites, apps, and virtual worlds including Poptropica, one of the Internet's largest virtual worlds for kids. [1]

  5. MMO's for Teen Girls: A new trend? - AOL

    www.aol.com/news/2009-08-14-mmos-for-teen-girls...

    An new online multiplayer game for tween and teen girls takes place in the world from Alice in Wonderland, but it's got competition. Virtual Fairground is prepping an online hangout and virtual ...

  6. Poptropica - Wikipedia

    en.wikipedia.org/wiki/Poptropica

    Poptropica Worlds had new features, such as redesigned characters, customizable homes, and new islands. Returning players could port over their avatar's look and name to Poptropica Worlds. Poptropica Worlds could be played on both the web and mobile. If membership was bought for Poptropica, it carried over to Poptropica Worlds, and vice versa.

  7. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    The concept of virtual worlds significantly predates computers. The Roman naturalist, Pliny the Elder, expressed an interest in perceptual illusion. [14] [15] In the twentieth century, the cinematographer Morton Heilig explored the creation of the Sensorama, a theatre experience designed to stimulate the senses of the audience—vision, sound, balance, smell, even touch (via wind)—and so ...