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  2. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Abbreviation of one-credit completion or one-coin clear. To complete an arcade (or arcade-style) game without using continues. [ 1 ] 1-up. An object that gives the player an extra life (or attempt) in games where the player has a limited number of chances to complete a game or level. [ 2 ]

  3. Time Enough at Last - Wikipedia

    en.wikipedia.org/wiki/Time_Enough_at_Last

    The PC game Fallout Tactics (2001) includes a librarian in a desolate world who wants the player to find his missing glasses so he can read his books. [19] In a 2022 expansion for the game Fallout 76 entitled “the Pitt”, players may come across a small room featuring a pair of glasses, a gun, and a note called “Time Enough at Last ...

  4. Anaglyph 3D - Wikipedia

    en.wikipedia.org/wiki/Anaglyph_3D

    The cheaper filter material used in the monochromatic past dictated red and blue for convenience and cost. There is a material improvement of full color images with the cyan filter, especially for accurate skin tones. Video games, theatrical films, and DVDs can be shown in the anaglyph 3D process.

  5. Up (video game) - Wikipedia

    en.wikipedia.org/wiki/Up_(video_game)

    Up follows the storyline of the film, featuring Carl, Russell, and Dug walking through the jungles of Venezuela.All of the mentioned characters are playable in the game, and in all versions, the player must switch between them to take advantage of their unique abilities to overcome obstacles, while being careful to avoid injury as all playable characters (depending on the version) share a ...

  6. Video game graphics - Wikipedia

    en.wikipedia.org/wiki/Video_game_graphics

    Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...

  7. Passage (video game) - Wikipedia

    en.wikipedia.org/wiki/Passage_(video_game)

    November 1, 2007. Genre (s) Art game. Mode (s) Single-player. Passage is a 2007 experimental video game developed by Jason Rohrer. Since its release it has become a significant entry in the burgeoning debate of video games as an art form. [2][3] Rohrer himself has been an outspoken proponent of advancing the artistic integrity of the medium.

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