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  2. Values in Action Inventory of Strengths - Wikipedia

    en.wikipedia.org/wiki/Values_in_Action_Inventory...

    The VIA Inventory of Strengths (VIA-IS), formerly known as the Values in Action Inventory, is a proprietary psychological assessment measure designed to identify an individual's profile of "character strengths". It was created by Christopher Peterson and Martin Seligman, researchers in the field of positive psychology, in order to ...

  3. Positive psychology - Wikipedia

    en.wikipedia.org/wiki/Positive_psychology

    Positive psychology's principles, such as subjective well-being and character strengths, may not universally apply or be valued equally across all cultures. For instance, in collectivist cultures, individuals prioritize collective well-being over individual happiness, and thus, frameworks like the PERMA model may need adaptation to reflect ...

  4. Christopher Peterson (psychologist) - Wikipedia

    en.wikipedia.org/wiki/Christopher_Peterson...

    Christopher Peterson (February 18, 1950 – October 9, 2012) [1] was the Arthur F. Thurnau professor of psychology and organizational studies at the University of Michigan in Ann Arbor, Michigan and the former chair of the clinical psychology area. He was science director of the VIA Institute on Character, and co-author of Character Strengths ...

  5. Zest (positive psychology) - Wikipedia

    en.wikipedia.org/wiki/Zest_(positive_psychology)

    In positive psychology, zest (or enthusiasm) is among the discrete strengths people possess. Having zest means treating life as an adventure and feeling motivated in challenging situations. People with zest display enthusiasm, excitement, and energy as they tackle life's tasks. [1]: 241 [2] Zest is a component of the virtue of courage in some ...

  6. Social skills - Wikipedia

    en.wikipedia.org/wiki/Social_skills

    A social skill is any competence facilitating interaction and communication with others where social rules and relations are created, communicated, and changed in verbal and nonverbal ways. The process of learning these skills is called socialization. Lack of such skills can cause social awkwardness. Interpersonal skills are actions used to ...

  7. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Some examples of archetypal character classes include warrior (strength and defense), thief (speed and stealth), wizard (magic and intelligence), and priest or healer (healing and buffing allies). [33] [34] A popular example of a class-changing system is the Job System in the Final Fantasy series. character creator

  8. Self-awareness - Wikipedia

    en.wikipedia.org/wiki/Self-awareness

    In philosophy of self, self-awareness is the experience of one's own personality or individuality. [1] It is not to be confused with consciousness in the sense of qualia. While consciousness is being aware of one's body and environment, self-awareness is the recognition of that consciousness. [2] Self-awareness is how an individual experiences ...

  9. Virtue - Wikipedia

    en.wikipedia.org/wiki/Virtue

    Virtue. A virtue (Latin: virtus) is a trait of excellence, including traits that may be moral, social, or intellectual. The cultivation and refinement of virtue is held to be the " good of humanity" and thus is valued as an end purpose of life or a foundational principle of being. In human practical ethics, a virtue is a disposition to choose ...