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In 1997, Roman Staněk formed a company around the project and produced commercial versions of the NetBeans IDE until it was bought by Sun Microsystems in 1999. Sun open-sourced the NetBeans IDE in June of the following year. Since then, the NetBeans community has continued to grow. [7] In 2010, Sun (and thus NetBeans) was acquired by Oracle ...
Not a General IDE; a 2D Game builder NetBeans: Apache License: No Yes Yes Yes Yes OpenBSD, Solaris: Yes Yes No Yes Multi folder Maven not supported IntelliJ IDEA Community Edition Apache License v2.0: No Yes Yes Yes Yes FreeBSD, OpenBSD, Solaris: Yes No No No VSCodium: MIT License: Yes No Yes Yes Yes Yes No stack trace console. LunarVim (based ...
The NetBeans platform can be extended by adding different plug-ins, for example: Oracle Solaris Studio, formerly Sun Studio, is an IDE based on NetBeans, focusing on the C, C++, and Fortran programming languages. [1] Poseidon for UML [2] Fantom IDE is an IDE for the Fantom language based on the NetBeans Platform.
Free version of the commercial ActiveState Komodo IDE. Netbeans – IDE with PHP support and integration with web standards. Supports SFTP and FTP. Full support for SVN and Git since 7.2 and powerful plugin support for added functionality. SciTE – PHP syntax highlighting, compiler integration, powerful config via Lua API.
IntelliJ IDEA (/ ɪ n ˈ t ɛ l ɪ dʒ eɪ aɪ ˈ d iː ə / [2]) is an integrated development environment (IDE) written in Java for developing computer software written in Java, Kotlin, Groovy, and other JVM-based languages.
Eclipse is an integrated development environment (IDE) used in computer programming. [5] It contains a base workspace and an extensible plug-in system for customizing the environment. It had been the most popular IDE for Java development until 2016, when was surpassed by IntelliJ IDEA. [6]
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JavaFX 1.1 was based on the concept of a "common profile" that is intended to span across all devices supported by JavaFX. This approach makes it possible for developers to use a common programming model while building an application targeted for both desktop and mobile devices and to share much of the code, graphics assets and content between desktop and mobile versions.