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العربية; Azərbaycanca; Беларуская; Беларуская (тарашкевіца) Български; Català; Чӑвашла; Čeština ...
Schematic diagram of the orbits of the fictional planets Vulcan, Counter-Earth, and Phaëton in relation to the five innermost planets of the Solar System.. Fictional planets of the Solar System have been depicted since the 1700s—often but not always corresponding to hypothetical planets that have at one point or another been seriously proposed by real-world astronomers, though commonly ...
Most extrasolar planets in fiction are similar to Earth—referred to in the Star Trek franchise as Class M planets—and serve only as settings for the narrative. [1] [2] One reason for this, writes Stephen L. Gillett [Wikidata] in The Greenwood Encyclopedia of Science Fiction and Fantasy, is to enable satire. [3]
This is a list of fictional galactic communities who are space-faring, in contact with one or more space-faring civilizations or are part of a larger government, coalition, republic, organization or alliance of two or more separate space-faring civilizations.
In fiction, Adamant is referred to in the film Forbidden Planet (as "adamantine steel"), many books (such as The Adventures of Tom Sawyer, The Faerie Queene, Gulliver's Travels, His Dark Materials, The Lord of the Rings, Mathilda by Mary Shelley, and A Midsummer Night's Dream) and many games (such as Dungeons & Dragons, Final Fantasy and ...
This is a list of fictional countries from published works of fiction (books, films, television series, games, etc.). Fictional works describe all the countries in the following list as located somewhere on the surface of the Earth as opposed to underground, inside the planet, on another world, or during a different "age" of the planet with a different physical geography.
USG Ishimura – A planet-cracking mining vessel and the main setting of the first game of Dead Space. It is also referred to as the 'beginning of the Necromorph's takeover'. USS Cerritos – the primary ship in Star Trek: Lower Decks; see Starfleet ships for more information.
MojoWorld could generate entire planets through mathematics and procedural generation, using a simple graphical interface and a planet-generation Wizard. [1] The resulting terrain could then be navigated in 3D space much like a videogame, allowing users to easily find exactly the right place for a scenic landscape picture.