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Examples they provide are: administrators assisting in the publication of the program, school counselors signing up students for a credit based buddy system course, general education teachers providing support for special needs students who might be in their classroom and having parents providing impetus and support for a program to begin.
Collaborative learning is a situation in which two or more people learn or attempt to learn something together. [1] Unlike individual learning, people engaged in collaborative learning capitalize on one another's resources and skills (asking one another for information, evaluating one another's ideas, monitoring one another's work, etc.).
The concept of the PowerPoint party was formalized in 2012, when three students at the University of Waterloo in Ontario, Canada, hosted a “Drink, Talk & Learn” event.
Students go around the classroom asking and answering questions about each other. The students wish to find all of the answers they need to complete the scavenger hunt. In doing this activity, students have the opportunity to speak with a number of classmates, while still being in a low-pressure situation, and talking to only one person at a time.
At All Hands on Deck, a live matchmaking party, eager singles turn their attention away from the dating apps and onto slides hyping up the bachelor or bachelorette onstage.
To enhance the benefits and reduce the workload associated with a flipped classroom, the pre-class preparation is now done through adaptive lessons for half of the course (limited funding). A commercial adaptive platform, Smart Sparrow , that combines video lectures, text and assessment via multiple-choice and algorithmic questions is being used.
Image credits: anon #3. Psychology class. Our final was to research and to a presentation on a mental illness. One group chose necrophilia. Started with the first slide saying 'lets crack open a ...
Examples include film, newspapers, billboards, radio, television, a classroom, etc. Multimodality also makes use of the electronic medium by creating digital modes with the interlacing of image, writing, layout, speech, and video. Mediums have become modes of delivery that consider the current and future contexts.