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STEAM education is an approach to teaching STEM subjects that incorporates artistic skills like creative thinking and design. [ 1 ] [ 2 ] The name derives from the acronym STEM , with an A added to stand for arts .
In 2012, Valve announced Steam for Schools, a free function-limited version of the Steam client for schools. [144] It was part of Valve's initiative to support gamification of learning. It was released alongside free versions of Portal 2 and a standalone program called "Puzzle Maker" that allowed teachers and students to create and manipulate ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
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In the early 1990s the acronym STEM was used by a variety of educators. Charles E. Vela was the founder and director of the Center for the Advancement of Hispanics in Science and Engineering Education (CAHSEE) [6] [7] [8] and started a summer program for talented under-represented students in the Washington, D.C. area called the STEM Institute.
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