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  2. Undead (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Undead_(Dungeons_&_Dragons)

    They are also not subject to critical hits, nonlethal damage, ability drain, or energy drain. Most Dungeons & Dragons undead can be "turned" (driven away) or destroyed by a good cleric, [9]: 193–194 and rebuked (forced to cower) or bolstered by an evil cleric. In the game's fourth edition, "Undead" is a keyword, rather than a creature type.

  3. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Dungeons & Dragons, starting with AD&D 1st Edition and continuing to the current 5th Edition, has many skills that characters may train in. [29] [30] [5] In 1st and 2nd editions, these were broken down into "weapon proficiencies" and "non-weapon proficiencies". [31] [32] In 3rd Edition they are all simply referred to as "skills".

  4. Beholder (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Beholder_(Dungeons_&_Dragons)

    The beholder is a fictional monster in the Dungeons & Dragons fantasy role-playing game. It is depicted as a floating orb of flesh with a large mouth, single central eye, and many smaller eyestalks on top with powerful magical abilities. The beholder is among the Dungeons & Dragons monsters that have appeared in every edition of the game since ...

  5. Vampire (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Vampire_(Dungeons_&_Dragons)

    The vampire was one of the earliest creatures introduced in the Dungeons & Dragons game. The vampire as a player character concept was present in Dave Arneson's playtest group for the original version of the rules. It led to the creation of a vampire-hunter, which became the basis of the cleric class. [3]

  6. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  7. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In the Dungeons & Dragons game, magic is a force of nature and a part of the world. Since the publication of Advanced Dungeons & Dragons (1977), magic has typically been divided into two main types: arcane, which comes from the world and universe around the caster, and divine, which is inspired from above (or below): the realms of gods and demons.

  8. Rogue (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Rogue_(Dungeons_&_Dragons)

    The Rogue was introduced in the fourth edition Player's Handbook, and initially came in two types; Artful Dodgers and Brutal Scoundrels, with Artful Dodgers being able to slip past or flank enemies easily (gaining their charisma bonus to defend against opportunity attacks) and Brutal Scoundrels adding their strength bonus to sneak attack damage ...

  9. Hero System - Wikipedia

    en.wikipedia.org/wiki/Hero_System

    For example, while systems such as Dungeons & Dragons would list a wide variety of separate ranged attack powers that deal damage (such as a fireball, a lightning bolt, an acid spray, a magic missile, and dozens more), the vast majority of such effects in the Hero System would be constructed out of the same base two powers, "Blast" or "Killing ...