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  2. OpenMW - Wikipedia

    en.wikipedia.org/wiki/OpenMW

    The project aims to address issues with the original engine, as Morrowind no longer had support or bug-fix updates. The OpenMW engine is programmed in C++ and uses the Bullet physics engine, OpenAL-Soft for audio, MyGUI for window widgets, and SDL 2 for input. The launcher and OpenMW-CS tool use Qt for their graphical user interfaces.

  3. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    A BFG Physx card. PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia).

  4. List of computer simulation software - Wikipedia

    en.wikipedia.org/wiki/List_of_computer...

    Simcad Pro - Process simulation software with On-The-Fly model changes while the simulation is running. Lean analysis, VR, and physics. Developed by CreateASoft, Inc. Chicago USA; Simcenter STAR-CCM+ - a computational fluid dynamics based simulation software developed by Siemens Digital Industries Software.

  5. Space Engineers - Wikipedia

    en.wikipedia.org/wiki/Space_Engineers

    In creative mode, players are able to spawn unlimited resources, can instantly build tools and blocks, and are invincible. [10] Some building tools, such as symmetry mode and copying and pasting of ships, are only available in this mode. Players are also able to build and manipulate asteroids or planets using a space tool known as "Voxel Hands."

  6. Garry's Mod - Wikipedia

    en.wikipedia.org/wiki/Garry's_Mod

    The player character (right) positioning characters from Team Fortress 2 on a couch using the physics gun. Garry's Mod is a physics-based sandbox game that, in its base game mode, has no set objectives. The player is able to spawn non-player characters, ragdolls, and props, and interact with them by various means. [1]

  7. SpaceEngine - Wikipedia

    en.wikipedia.org/wiki/SpaceEngine

    SpaceEngine is an interactive 3D planetarium and astronomy software [2] initially developed by Russian astronomer and programmer Vladimir Romanyuk. [3] Development is now continued by Cosmographic Software, an American company founded by Romanyuk and the SpaceEngine Team in February 2022, based in Connecticut.

  8. Endorphin (software) - Wikipedia

    en.wikipedia.org/wiki/Endorphin_(software)

    Endorphin is a dynamic motion synthesis software package developed by NaturalMotion in 2005. [1] Endorphin can be used to generate computer simulations of large numbers of independent characters interacting with each other and the world according to brief scripts or 'behaviours'.

  9. Terra Invicta - Wikipedia

    en.wikipedia.org/wiki/Terra_Invicta

    The base game of Terra Invicta is set after September 30, 2022, when an alien spacecraft crash-lands on Earth. More spacecraft are detected to be approaching Earth from the Kuiper belt with hostile intent, part of an alien species that lost their homeworld to a powerful alien empire and now seek to neuter similar highly-developed intelligent species that could pose a threat, such as humanity ...