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A previous version of PSGL was available for the PlayStation 2 but was largely unused. PSGL was meant to be a foundation for the future, beyond the PlayStation 3, but for the PlayStation 4 Sony introduced GNM and GNMX and also their custom shading language , PlayStation Shader Language (PSSL).
This is a list of video games that use the technique of cel shading, ... Windows, PlayStation 4, Xbox One, ... PlayStation Network, Windows, Xbox Live Arcade: Ubisoft:
Microsoft has explored cross-platform play between their Xbox consoles and players on Windows machines uses services under its purview. Microsoft developed the Games for Windows – Live interface in part to work with the Xbox Live services so that cross-platform play could be released, with the first such title released being Shadowrun (2007). [7]
With Microsoft's Windows Phone 7, full Xbox Live functionality was integrated into new Windows Phones that launched in late 2010. [20] The Xbox Live service is available as both a free and subscription-based service, known as Xbox Live Free [21] and Xbox Live Gold respectively, with several features such as online gaming restricted to the Gold ...
Windows PC PS2 PS3 PS4 PS5 PSP Vita Switch Others Ref. 4x4 Evolution: Dreamcast Windows PC Capcom vs. SNK 2: Millionaire Fighting 2001: Dreamcast PS2 [249] Dawn of the Breakers: Steam Switch iOS, Android [250] Dead Star: Windows PC PS4 [251] Dust 514: Windows PC PS3 [252] Eve Online: Windows PC PS3 [252] Final Fantasy XI: XB360 Windows PC PS2 ...
The High-Level Shading Language (HLSL) is a C-style shader language for DirectX 9 and higher and Xbox game consoles. It is related to Nvidia's Cg, but is only supported by DirectX and Xbox. HLSL programs are compiled into bytecode equivalent of DirectX shader assembly language.
Valve created the Xbox 360 release of The Orange Box in-house, and support for the console is fully integrated into the main engine codeline. It includes asset converters, cross-platform play and Xbox Live integration. [15] The PlayStation 3 release was outsourced to Electronic Arts, and was plagued with issues throughout the process.
OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.