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  2. FastAPI - Wikipedia

    en.wikipedia.org/wiki/FastAPI

    FastAPI is a high-performance web framework for building HTTP-based service APIs in Python 3.8+. [3] It uses Pydantic and type hints to validate , serialize and deserialize data. FastAPI also automatically generates OpenAPI documentation for APIs built with it. [ 4 ]

  3. Gunicorn - Wikipedia

    en.wikipedia.org/wiki/Gunicorn

    Benoit Chesneau, author of Gunicorn. The Gunicorn "Green Unicorn" (pronounced jee-unicorn or gun-i-corn) [2] is a Python Web Server Gateway Interface (WSGI) HTTP server.It is a pre-fork worker model, ported from Ruby's Unicorn project.

  4. FastCopy - Wikipedia

    en.wikipedia.org/wiki/FastCopy

    In version 5.0.0, it changed the license for a newly added Pro version with addition features, and separated the use case in non-domestic environments, while previous versions allow using FastCopy in workplace. [1] There are 32-and 64-bit versions, which run under Windows 7 and later, and Windows Server 2012 and later.

  5. Video Acceleration API - Wikipedia

    en.wikipedia.org/wiki/Video_Acceleration_API

    An example of vainfo output, showing supported video codecs for VA-API acceleration. The main motivation for VA-API is to enable hardware-accelerated video decode at various entry-points (VLD, IDCT, motion compensation, deblocking [5]) for the prevailing coding standards today (MPEG-2, MPEG-4 ASP/H.263, MPEG-4 AVC/H.264, H.265/HEVC, and VC-1/WMV3).

  6. Drogon (software) - Wikipedia

    en.wikipedia.org/wiki/Drogon_(software)

    Drogon can be used to build various web application server programs using C++. It is a cross-platform framework, supporting Linux, macOS, FreeBSD, OpenBSD, HaikuOS and Windows. The name Drogon comes from the dragon named Drogon in the TV series Game of Thrones.

  7. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing.Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs.

  8. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.

  9. 32-bit file access - Wikipedia

    en.wikipedia.org/wiki/32-bit_file_access

    It bypassed MS-DOS and directly accessed the disk, either via the BIOS or (preferably) 32-bit disk access (Windows-native protected mode disk drivers). This feature was a backport from the then-unreleased Windows 95, as suggested by Microsoft's advertisements for Windows for Workgroups 3.11 ("the 32-bit file system from our Chicago project").