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James Bond 007: Nightfire (sometimes stylised NightFire) is a 2002 first-person shooter video game published by Electronic Arts (EA) for the GameCube, PlayStation 2, Xbox and Microsoft Windows, with additional versions released for the Game Boy Advance in 2003, and Mac OS X in 2004. The computer versions feature modifications to the storyline ...
Gretchen Felker-Martin grew up in rural New Hampshire. [1] She moved to Worcester, Massachusetts, in 2007. [2] She had film and TV criticism published in outlets such as Polygon and Time, [3] [4] and self-published several horror novellas starting in 2016.
In 2002, Nightfire was released, coinciding with the 40th anniversary of the film franchise and using Brosnan's likeness for the Bond character, but not his voice. [11] It was developed by Eurocom for the GameCube, PlayStation 2, and Xbox consoles, with a PC port by Gearbox Software and a Mac port by Aspyr. The computer versions are ...
The year 2002 in video games saw the release of many sequels and prequels in video games, such as Madden NFL 2003, NBA Live 2003, NBA 2K3, Tony Hawk's Pro Skater 4, WWE SmackDown!
James Bond 007: Nightfire: EA Games: November 22, 2005: February 14, 2008: The driving sections and on-rail sections of missions do not load, meaning 5 of the 12 missions are unplayable. [ref 3] Legends of Wrestling: Acclaim Entertainment: November 22, 2005: December 1, 2005 [29] [48] NBA Live 2003: EA Sports: November 22, 2005: December 1 ...
mm2 Entertainment is a regional film studio, production, and distribution company, headquartered in Singapore. In Singapore, it is best known for local movies such as the Ah Boys to Men, The Lion Men, and Long Long Time Ago series. The studio has a presence in Hong Kong (mm2 Hong Kong), Taipei, Shanghai, Beijing, and the United States. [1]
Francisco Scaramanga is a playable character in the multiplayer portions of the 2003 game 007: Nightfire and the 2010 game GoldenEye 007. In the original GoldenEye 007 game, Scaramanga's weapon, the golden gun, was initially added to the "Egyptian" level and multiplayer portion of the game. It is said in the briefing for the "Egyptian" mission ...
In 2002, Tymoschuk wrote the musical score for the video game James Bond 007: Nightfire from Electronic Arts.He later composed additional music on James Bond 007: Everything or Nothing, supplementing composer Sean Callery’s score.