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The loop counter is used to decide when the loop should terminate and for the program flow to continue to the next instruction after the loop. A common identifier naming convention is for the loop counter to use the variable names i , j , and k (and so on if needed), where i would be the most outer loop, j the next inner loop, etc.
The actual logic is contained in event-handler routines. These routines handle the events to which the main program will respond. For example, a single left-button mouse-click on a command button in a GUI program may trigger a routine that will open another window, save data to a database or exit the application.
It was initially designed to make more efficient use of space given the limited screen size of netbooks, including, for example, a vertical application switcher called the launcher, and a space-saving horizontal multipurpose top menu bar. [7] [8] Unlike GNOME, KDE Plasma, Xfce, or LXDE, Unity is not a collection of applications. It is designed ...
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The following example is done in Ada which supports both early exit from loops and loops with test in the middle. Both features are very similar and comparing both code snippets will show the difference: early exit must be combined with an if statement while a condition in the middle is a self-contained construct.
The U.S. Commerce Department said on Thursday it is considering new rules that would impose restrictions on Chinese drones that would restrict or ban them in the United States citing national ...
Some languages may use a different naming convention for this type of loop. For example, the Pascal and Lua languages have a "repeat until" loop, which continues to run until the control expression is true and then terminates. In contrast a "while" loop runs while the control expression is true and terminates once the expression becomes false.
Man United's tying goal came in the 88th minute off a penalty kick from Bruno Fernandes. Man City defender Matheus Nunes made two significant errors leading up to the kick, first attempting a bad ...