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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  3. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    GLSL 1.5, Geometry Shader, Multi-sampled textures [53] 3.3 March 11, 2010 GLSL 3.30, Backports as much function as possible from the OpenGL 4.0 specification 4.0 March 11, 2010 GLSL 4.00, Tessellation on GPU, shaders with 64-bit precision [54] 4.1 July 26, 2010 GLSL 4.10, Developer-friendly debug outputs [a], compatibility with OpenGL ES 2.0 ...

  4. List of TCP and UDP port numbers - Wikipedia

    en.wikipedia.org/wiki/List_of_TCP_and_UDP_port...

    The port numbers in the range from 0 to 1023 (0 to 2 101) are the well-known ports or system ports. [3] They are used by system processes that provide widely used types of network services. On Unix-like operating systems, a process must execute with superuser privileges to be able to bind a network socket to an IP address using one of the ...

  5. Source port - Wikipedia

    en.wikipedia.org/wiki/Source_port

    A source port typically only includes the engine portion of the game and requires that the data files of the game in question already be present on users' systems. Source ports share the similarity with unofficial patches that both don't change the original gameplay as such projects are by definition mods .

  6. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  7. Open port - Wikipedia

    en.wikipedia.org/wiki/Open_port

    In contrast, a port which rejects connections or ignores all packets directed at it is called a closed port. [ 1 ] Ports are an integral part of the Internet's communication model — they are the channel through which applications on the client computer can reach the software on the server .

  8. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    It is a default backend for both Google Chrome and Mozilla Firefox on Windows platforms and works by translating WebGL and OpenGL calls to available platform-specific APIs. ANGLE currently provides access to OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11 APIs. [ 17 ] ″[

  9. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D 10.0 level hardware must support the following features: the ability to process entire primitives in the new geometry-shader stage, the ability to output pipeline-generated vertex data to memory using the stream-output stage, multisampled alpha-to-coverage support, readback of a depth/stencil surface or a multisampled resource once it ...