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  2. The Sims 4 - Wikipedia

    en.wikipedia.org/wiki/The_Sims_4

    This is an accepted version of this page This is the latest accepted revision, reviewed on 9 February 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...

  3. Digital camera modes - Wikipedia

    en.wikipedia.org/wiki/Digital_camera_modes

    Macro or close-up modes tend to direct the camera's focus to be nearer the camera. They may shrink the aperture and restrict the camera to wide-angle in an attempt to broaden the depth-of-field (to include closer objects) – this last mode of operation is often known as Super Macro. Movie mode allows a still camera to take moving pictures.

  4. Adobe Fuse CC - Wikipedia

    en.wikipedia.org/wiki/Adobe_Fuse_CC

    Adobe Fuse CC (formerly Fuse Character Creator) was a 3D computer graphics software developed by Mixamo that enables users to create 3D characters. Its main novelty is the ability to import and integrate user-generated content into the character creator.

  5. SimCity 4 - Wikipedia

    en.wikipedia.org/wiki/SimCity_4

    SimCity 4 is a city-building simulation computer game developed by Maxis, a subsidiary of Electronic Arts. The game was released in January 2003 for Microsoft Windows and in June 2003 for Mac OS X. It is the fourth major installment in the SimCity series. SimCity 4 has a single expansion pack called Rush Hour which adds features to the game.

  6. Fundus photography - Wikipedia

    en.wikipedia.org/wiki/Fundus_photography

    The optics of a fundus camera are similar to those of an indirect ophthalmoscope in that the observation and illumination systems follow dissimilar paths. The observation light is focused via a series of lenses through a doughnut-shaped aperture, which then passes through a central aperture to form an annulus, before passing through the camera ...

  7. Curve orientation - Wikipedia

    en.wikipedia.org/wiki/Curve_orientation

    Selecting reference points. In two dimensions, given an ordered set of three or more connected vertices (points) (such as in connect-the-dots) which forms a simple polygon, the orientation of the resulting polygon is directly related to the sign of the angle at any vertex of the convex hull of the polygon, for example, of the angle ABC in the picture.