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MacPaint is a raster graphics editor developed by Apple Computer and released with the original Macintosh personal computer on January 24, 1984. [2] It was sold separately for US$195 with its word processing counterpart, MacWrite. [3]
MacDraw was based on Apple's earlier program, LisaDraw, which was developed for the Apple Lisa computer which was released in 1983. LisaDraw and MacDraw were developed by the same person, Mark Cutter. The first version of MacDraw was similar to that of MacPaint, featuring the same tools and patterns. However, MacDraw is vector-based, meaning ...
Claris CAD uses a drawing system defined by Tools, Methods, and Modifiers. Tools draw objects, methods allow different ways of drawing with the tools, and modifiers help to position objects. [3] Some notable tool functions include: walls, arcs, chamfers, fillets, spline curves, perpendiculars, and tangents. Dimensioning tools can create point ...
Magic Window - one of the most popular Apple II word processors by Artsci; Merlin 8 & 16 - assembler (II & GS) Micro-DYNAMO - simulation software to build system dynamics models; MouseWrite and MouseWrite II - first mouse based word processor for Apple II (II & GS)
QuickDraw was grounded in the Apple Lisa's LisaGraf of the early 1980s and was designed to fit well with the Pascal-based interfaces and development environments of the early Apple systems. In addition, QuickDraw was a raster graphics system, which defines the pixel as its basic unit of graphical information.
Snider previously wrote the Apple II pinball game David's Midnight Magic. [1] Dazzle Draw is designed specifically to take advantage of the graphics capabilities of the Apple IIc and Enhanced IIe. [10] The program allows use of 16 colors and supports the creation of automated slide shows. [10]
Mac OS Scrapbook version 7.5.2 (1996), showing a QuickDraw-3D-based 3D model. QuickDraw 3D, or QD3D for short, is a 3D graphics API developed by Apple Inc. (then Apple Computer, Inc.) starting in 1995, originally for their Macintosh computers, but delivered as a cross-platform system.
The Procreate interface displays a commissioned artwork by Ayan Nag. Procreate for iPad was first released in 2011 by the Tasmanian software company Savage Interactive. . After winning an Apple Design Award in June 2013, Savage launched Procreate 2 in conjunction with iOS 7, adding new features such as higher resolution capabilities and more brush op