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  2. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    Their shader languages HLSL and GLSL are active fields of research and development. Physically based rendering or PBR, which implements many maps and performs advanced calculation to simulate real optic light flow, is an active research area as well, along with advanced areas like ambient occlusion , subsurface scattering , Rayleigh scattering ...