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  2. Missing square puzzle - Wikipedia

    en.wikipedia.org/wiki/Missing_square_puzzle

    The missing square puzzle is an optical illusion used in mathematics classes to help students reason about geometrical figures; or rather to teach them not to reason using figures, but to use only textual descriptions and the axioms of geometry. It depicts two arrangements made of similar shapes in slightly different configurations.

  3. Observational learning - Wikipedia

    en.wikipedia.org/wiki/Observational_learning

    In communities where children's primary mode of learning is through observation, the children are rarely separated from adult activities. This incorporation into the adult world at an early age allows children to use observational learning skills in multiple spheres of life. This learning through observation requires keen attentive abilities.

  4. Mathematical puzzle - Wikipedia

    en.wikipedia.org/wiki/Mathematical_puzzle

    Mathematical puzzles require mathematics to solve them. Logic puzzles are a common type of mathematical puzzle. Conway's Game of Life and fractals, as two examples, may also be considered mathematical puzzles even though the solver interacts with them only at the beginning by providing a set of initial conditions. After these conditions are set ...

  5. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

  6. Usborne Puzzle Adventure series - Wikipedia

    en.wikipedia.org/wiki/Usborne_Puzzle_Adventure...

    The Puzzle Adventure book series from Usborne Publishing Ltd was first created in 1984 with the release of Escape from Blood Castle. The first three volumes of the series were originally released as "Usborne Solve It Yourself". Each book contains a vividly illustrated story, with a plot-related puzzle to solve on each double page.

  7. Newcomb's paradox - Wikipedia

    en.wikipedia.org/wiki/Newcomb's_paradox

    (That common cause may be, for example, the player's brain state at some particular time before the second stage begins.) It is also notable that Burgess highlights a similarity between Newcomb's paradox and the Kavka's toxin puzzle. In both problems one can have a reason to intend to do something without having a reason to actually do it.