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Ping time, or simply ping, is the main meassure of connection lag. Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms).
Speed Demos Archive (SDA) is a website dedicated to video game speedruns. SDA's primary focus is hosting downloadable, high-quality speedrun videos, and currently has runs of over eleven hundred games, with more being added on a regular basis.
When talking about circuit bit rates, people will interchangeably use the terms throughput, bandwidth and speed, and refer to a circuit as being a '64 k' circuit, or a '2 meg' circuit — meaning 64 kbit/s or 2 Mbit/s (see also the List of connection bandwidths). However, a '64 k' circuit will not transmit a '64 k' file in one second.
The domain speedtest.net has been used to host a speed test since 2000, and was acquired by Ookla in 2006. [12] As of 2011, Ookla claimed 80% market share and was one of the top 1000 most popular websites. At the time, Ookla derived its revenue primarily from fees paid by companies to license custom speed test and proprietary testing software.
This page was last edited on 13 November 2015, at 10:11 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
Time attack — a mode which allows the player to finish a game (or a part of it) as fast as possible, saving record times. Score attack — the attempt to reach a record logged point value in a game. Electronic sports — video games that are played as competitive sports. Piano roll; Meta Runner — a web series inspired by the tool assisted ...
Mouse dpi, a measure of mouse speed; SystemVerilog DPI (Direct Programming Interface) Data processing inequality; Digital public infrastructure; Sports.
Speedrun of a SuperTux level. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible.Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.