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  2. Snap! (programming language) - Wikipedia

    en.wikipedia.org/wiki/Snap!_(programming_language)

    In Snap!, the screen is organized in three resizable columns containing five regions: the block group selector (top of left column), the blocks palette (left column), the main area (middle column), and the stage area (top of right column) with the sprite selector (also called the sprite corral) showing sprite thumbnails below it. [Note 3]

  3. ScratchJr - Wikipedia

    en.wikipedia.org/wiki/ScratchJr

    Children create code in objects called sprites - which can be characters or other objects. ScratchJr comes with a library of sprites, and sprites can be edited or new ones created using the "Paint Editor". The paint editor lets you paint in many different colors, with different thicknesses. You can also draw shapes and erase paint.

  4. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    The edges of sprites are clipped by checking the list of segs previously drawn. Sprites in Doom are stored in the same column based format as the walls are, which again is useful for the renderer. The same functions which are used to draw walls are used to draw sprites as well.

  5. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Sprites can be drawn, as vector or bitmap graphics, from scratch in a simple editor that is part of Scratch, or can be imported from external sources. Scratch 3.0 only supports one-dimensional arrays , known as "lists", and floating-point scalars and strings are supported but with limited string manipulation ability.

  6. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    Symmetry around a point can be obtained using only a few instructions, allowing users to draw hypotrochoids like the one shown here. Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. [1]

  7. Pixel art - Wikipedia

    en.wikipedia.org/wiki/Pixel_art

    Pixel art [note 1] is a form of digital art drawn with graphical software where images are built using pixels as the only building block. [2] It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers, arcade machines and video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of ...

  8. Selena Gomez’s Go-To Taco Bell Order Has 31 Grams of Protein

  9. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    The location of the sprite is changed slightly, between each displayed frame, to make the sprite appear to move. [16] The following pseudocode makes a sprite move from left to right: var int x := 0, y := screenHeight / 2; while x < screenWidth drawBackground() drawSpriteAtXY (x, y) // draw on top of the background x := x + 5 // move to the right