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  2. TK Solver - Wikipedia

    en.wikipedia.org/wiki/TK_Solver

    Konopasek's goal in inventing the TK Solver concept was to create a problem solving environment in which a given mathematical model built to solve a specific problem could be used to solve related problems (with a redistribution of input and output variables) with minimal or no additional programming required: once a user enters an equation, TK ...

  3. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math contains features that are designed to assist in solving mathematics, science, and tech-related problems, as well as to educate the user. The application features such tools as a graphing calculator and a unit converter. It also includes a triangle solver and an equation solver that provides step-by-step solutions to each problem.

  4. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]

  5. List of open-source software for mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source...

    The primary difference between a computer algebra system and a traditional calculator is the ability to deal with equations symbolically rather than numerically. The precise uses and capabilities of these systems differ greatly from one system to another, yet their purpose remains the same: manipulation of symbolic equations.

  6. Solver - Wikipedia

    en.wikipedia.org/wiki/Solver

    Linear and non-linear equations. In the case of a single equation, the "solver" is more appropriately called a root-finding algorithm. Systems of linear equations. Nonlinear systems. Systems of polynomial equations, which are a special case of non linear systems, better solved by specific solvers. Linear and non-linear optimisation problems

  7. Glossary of mathematical symbols - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_mathematical...

    1. Means "less than or equal to". That is, whatever A and B are, A ≤ B is equivalent to A < B or A = B. 2. Between two groups, may mean that the first one is a subgroup of the second one. ≥ 1. Means "greater than or equal to". That is, whatever A and B are, A ≥ B is equivalent to A > B or A = B. 2.