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  2. List of fictional swords - Wikipedia

    en.wikipedia.org/wiki/List_of_fictional_swords

    The Ice Sword: Kopaka's Toa Tool as a Toa Mata, along with his Ice Shield, used to channel his ice powers. Prior to becoming a Toa Nuva, Kopaka had only one blade. The Magma Swords: Used by Tahu Nuva, they are able to turn into a surfboard. The Air Sword: Toa Lesovikk's Toa Tool, used to channel his air powers.

  3. Magic item (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Magic_item_(Dungeons...

    Appelcline called it "one of D&D's most popular magic items". [32] Thomas Wilde of The Escapist noted that the deck is "one of the oldest magic items" in Dungeons & Dragons and "has been famous for decades as a nearly guaranteed way to derail a campaign. Any card drawn from the deck can abruptly kill, hamper, enrich, empower, or imprison a ...

  4. List of Dungeons & Dragons modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    For Basic D&D; reprint of non-TSR module from 1979. Later combined into B7. Original RPGA1 by itself is a very rare module, though PDFs exist of RPGA1 and 2 combined and edited into a single document. RPGA2 Black Opal Eye: 2–3: Tracy and Laura Hickman: 1983: For Basic D&D. Later combined into B7. Very rare module. RPGA3 The Forgotten King: 4 ...

  5. Sword Coast Adventurer's Guide - Wikipedia

    en.wikipedia.org/wiki/Sword_Coast_Adventurer's_Guide

    Jonathan Bolding, for The Escapist, highlighted that the book fails to meet its $40 MSRP — "Sword Coast Adventurer's Guide, taken as a whole, is not a very good roleplaying game book. It's a 20-page whirlwind tour of thirty-some years of Forgotten Realms history and geography, a kinda-useful 40-page whirlwind tour of the Sword Coast region.

  6. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    Viktor Coble listed Xanthar's Guide To Everything as #8 on CBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "unlike a lot of the other books in 5e, it is a lot more versatile. Not only does it have the feeling of a campaign plot hook, but it also offers a lot of new subclasses, spells, and tools for new ways to play and ...

  7. List of Forgotten Realms modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Forgotten_Realms...

    Sword Coast Adventurer's Guide: Wizards RPG Team, Green Ronin [15] November 3, 2015: Describes the Sword Coast region of Faerûn. 159: 978-0-7869-6580-9: Forgotten Realms Player's Guide ― November 11, 2025: Adds new subclasses and backgrounds for characters in the Forgotten Realms. Describes factions that characters can join or oppose. [16 ...

  8. Forgotten Realms - Wikipedia

    en.wikipedia.org/wiki/Forgotten_Realms

    D&D chroniclers Michael Witwer et al., in the book Dungeons & Dragons Art & Arcana, noted that the "level of Tolkienesque history and detail that Greenwood had infused in his creation - and almost "real world" quality - granted the Realms an irresistible allure [...]. While at its core the Forgotten Realms is a familiar, almost traditional ...

  9. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    The original D&D was published as a box set in 1974 and features only a handful of the elements for which the game is known today: just three character classes (fighting-man, magic-user, and cleric); four races (human, dwarf, elf, and hobbit); only a few monsters; only three alignments (lawful, neutral, and chaotic).