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In the game of chess, an endgame study, or just study, is a composed position—that is, one that has been made up rather than played in an actual game—presented as a sort of puzzle, in which the aim of the solver is to find the essentially unique way for one side (usually White) to win or draw, as stipulated, against any moves the other side plays.
Chess initial position. The game of chess is commonly divided into three phases: the opening, middlegame, and endgame. [1] There is a large body of theory regarding how the game should be played in each of these phases, especially the opening and endgame.
Basic Chess Endings (abbreviated BCE) is a book on chess endgames which was written by Grandmaster Reuben Fine and originally published on October 27, 1941. It is considered the first systematic book in English on the endgame phase of the game of chess. It is the best-known endgame book in English and is a classic piece of chess endgame literature.
Not all chess games reach an endgame; some of them end earlier. All chess positions with up to seven pieces on the board have been solved by endgame tablebases, [2] so the outcome (win, loss, or draw) of best play by both sides in such positions is known, and endgame textbooks teach this best play.
The study has been widely reproduced, and in Test Tube Chess, John Roycroft calls it "unquestionably the most famous of all endgame studies". It has inspired many other composers: the many promotions in the studies of Harold Lommer, for example, were inspired by the Saavedra position.
Endgame tablebases are computerized databases that contain precalculated exhaustive analyses of positions with small numbers of pieces remaining on the board. Tablebases have solved chess to a limited degree, determining perfect play in a number of endgames, including all non-trivial endgames with no more than seven pieces or pawns (including the two kings).