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The Wand of Orcus in the original Monster Manual (1977).. The Wand of Orcus is a fictional magical weapon described in various Dungeons & Dragons media. Because of the popularity of Orcus as a villain within the Dungeons & Dragons universe, many different authors have written materials describing artifacts created by or associated with the character.
Unlike wizards and other arcane spellcasters, they can cast a small number of healing spells like Cure Light Wounds (a relic of the druidic origins of the class). Other abilities, like bardic music and the aforementioned bardic lore, were retained but overhauled to be more compatible with the streamlined d20 System rules of the Third Edition ...
Unearthed Arcana (abbreviated UA) [1] is the title shared by two hardback books published for different editions of the Dungeons & Dragons fantasy role-playing game.Both were designed as supplements to the core rulebooks, containing material that expanded upon other rules.
The cleric character class first appeared in the original edition of Dungeons & Dragons. [2] [3]: 18 In the original edition, the class is described as gaining "some of the advantages from both of the other two classes (Fighting-Men and Magic-Users) in that they have the use of magic armor and all non-edged magic weapons (no arrows!), as well as a number of their own spells.
Aceso, goddess of curing sickness and healing wounds; Aegle, goddess of radiant good health; Hera, goddess of childbirth; she was called upon for women's safety during childbirth and for good health of the infants; Heracles Apotropaios, god of strength and athletes; he was trained in medicine and called on to avert plagues.
Spell levels 1-9 became the standard mechanic for each subsequent edition of Dungeons & Dragons. The 5th edition Player's Handbook (2014) states that "a spell's level is a general indicator of how powerful it is, with the lowly (but still impressive) magic missile at 1st level and the earth-shaking wish at 9th. [...] The higher a spell's level ...
The second stage is the sleeping, and it always lasts nine days. The last stage is fever, and it always lasts three days. At the end of the fever stage, the victim will die. The only cure is water sent down from the fairies' Mount Ziriat. The cure will only be discovered "when cowards find courage and rain falls over all Bamarre". Great plague
Forgotten Realms modules and sourcebooks are modules (adventures) and sourcebooks (campaign setting information) printed for the Forgotten Realms campaign setting in the Dungeons & Dragons fantasy role-playing game.