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In mathematics a linear inequality is an inequality which involves a linear function. A linear inequality contains one of the symbols of inequality: [1] < less than > greater than; ≤ less than or equal to; ≥ greater than or equal to; ≠ not equal to; A linear inequality looks exactly like a linear equation, with the inequality sign ...
More formally, linear programming is a technique for the optimization of a linear objective function, subject to linear equality and linear inequality constraints. Its feasible region is a convex polytope , which is a set defined as the intersection of finitely many half spaces , each of which is defined by a linear inequality.
The second equation may be used to eliminate from the linear program. In this way, all lower bound constraints may be changed to non-negativity restrictions. Second, for each remaining inequality constraint, a new variable, called a slack variable, is introduced to change the constraint to an equality constraint. This variable represents the ...
The use of cutting planes to solve MILP was introduced by Ralph E. Gomory. Cutting plane methods for MILP work by solving a non-integer linear program, the linear relaxation of the given integer program. The theory of Linear Programming dictates that under mild assumptions (if the linear program has an optimal solution, and if the feasible ...
Conversely, every line is the set of all solutions of a linear equation. The phrase "linear equation" takes its origin in this correspondence between lines and equations: a linear equation in two variables is an equation whose solutions form a line. If b ≠ 0, the line is the graph of the function of x that has been defined in the preceding ...
Slack variables give an embedding of a polytope into the standard f-orthant, where is the number of constraints (facets of the polytope). This map is one-to-one (slack variables are uniquely determined) but not onto (not all combinations can be realized), and is expressed in terms of the constraints (linear functionals, covectors).
The Big M method introduces surplus and artificial variables to convert all inequalities into that form. The "Big M" refers to a large number associated with the artificial variables, represented by the letter M. The steps in the algorithm are as follows: Multiply the inequality constraints to ensure that the right hand side is positive.
Once y is also eliminated from the third row, the result is a system of linear equations in triangular form, and so the first part of the algorithm is complete. From a computational point of view, it is faster to solve the variables in reverse order, a process known as back-substitution. One sees the solution is z = −1, y = 3, and x = 2. So ...