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G-code (abbreviation for geometric code; also called RS-274 [citation needed]) is the most widely used computer numerical control (CNC) and 3D printing programming language. It is used mainly in computer-aided manufacturing to control automated machine tools , as well as for 3D-printer slicer applications .
In the animation shown, points outside the set are colored with a 1000-iteration escape time algorithm. Tracing the set border and filling it, rather than iterating the interior points, reduces the total number of iterations by 93.16%. With a higher iteration limit the benefit would be even greater.
G-code instructions are provided to a machine controller (industrial computer) that tells the motors where to move, how fast to move, and what path to follow. The two most common situations are that, within a machine tool such as a lathe or mill, a cutting tool is moved according to these instructions through a toolpath cutting away material to leave only the finished workpiece and/or an ...
A cutter location (CLData) refers to the position which a CNC milling machine has been instructed to hold a milling cutter by the instructions in the program (typically G-code). Each line of motion controlling G-code consists of two parts: the type of motion from the last cutter location to the next cutter location (e.g. "G01" means linear ...
The NC formats were originally designed by CNC drill and route machine vendors as proprietary input formats for their equipment, and are known under their company name: Excellon, Hitachi, Sieb & Meyer, Posalux, etc. These formats are similar as they are based on RS-274-C and related to G-code. In 1985 IPC published a generic standard NC format ...
There is a pair of G codes to switch between "inch" and metric. All CNCs have some way to switch between the two systems. In general, G-codes are a simplistic progamming language. There are G code pairs to switch between not only inch and metric, but absolute and incremental coordinate designation. G codes are put into groups.
In photogrammetry and computer stereo vision, bundle adjustment is simultaneous refining of the 3D coordinates describing the scene geometry, the parameters of the relative motion, and the optical characteristics of the camera(s) employed to acquire the images, given a set of images depicting a number of 3D points from different viewpoints.
Coordinates for geometries may be 2D (x, y), 3D (x, y, z), 4D (x, y, z, m) with an m value that is part of a linear referencing system or 2D with an m value (x, y, m). Three-dimensional geometries are designated by a "Z" after the geometry type and geometries with a linear referencing system have an "M" after the geometry type.