Search results
Results From The WOW.Com Content Network
G-code (abbreviation for geometric code; also called RS-274 [citation needed]) is the most widely used computer numerical control (CNC) and 3D printing programming language. It is used mainly in computer-aided manufacturing to control automated machine tools , as well as for 3D-printer slicer applications .
G-code instructions are provided to a machine controller (industrial computer) that tells the motors where to move, how fast to move, and what path to follow. The two most common situations are that, within a machine tool such as a lathe or mill, a cutting tool is moved according to these instructions through a toolpath cutting away material to leave only the finished workpiece and/or an ...
Set all bytes in a block of memory to a given byte value. Base instruction 0xFE 0x15 initobj <typeTok> Initialize the value at address dest. Object model instruction 0x75 isinst <class> Test if obj is an instance of class, returning null or an instance of that class or interface. Object model instruction 0x27 jmp <method>
The pattern is useful when exactly one object is needed to coordinate actions across a system. More specifically, the singleton pattern allows classes to: [2] Ensure they only have one instance; Provide easy access to that instance; Control their instantiation (for example, hiding the constructors of a class)
In the following example, a Mediator object controls the values of several Storage objects, forcing the user code to access the stored values through the mediator. When a storage object wants to emit an event indicating that its value has changed, it also goes back to the mediator object (via the method notifyObservers ) that controls the list ...
There is a pair of G codes to switch between "inch" and metric. All CNCs have some way to switch between the two systems. In general, G-codes are a simplistic progamming language. There are G code pairs to switch between not only inch and metric, but absolute and incremental coordinate designation. G codes are put into groups.
The g++ compiler implements the multiple inheritance of the classes B1 and B2 in class D using two virtual method tables, one for each base class. (There are other ways to implement multiple inheritance, but this is the most common.) This leads to the necessity for "pointer fixups", also called thunks, when casting. Consider the following C++ code:
In the animation shown, points outside the set are colored with a 1000-iteration escape time algorithm. Tracing the set border and filling it, rather than iterating the interior points, reduces the total number of iterations by 93.16%. With a higher iteration limit the benefit would be even greater.