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Graphics Double Data Rate 6 Synchronous Dynamic Random-Access Memory (GDDR6 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth, "double data rate" interface, designed for use in graphics cards, game consoles, and high-performance computing.
Double Data Rate 5 Synchronous Dynamic Random-Access Memory (DDR5 SDRAM) is a type of synchronous dynamic random-access memory. Compared to its predecessor DDR4 SDRAM , DDR5 was planned to reduce power consumption, while doubling bandwidth . [ 5 ]
On February 20, 2013, it was announced that the PlayStation 4 would use sixteen 4 Gb GDDR5 memory chips for a total of 8 GB of GDDR5 @ 176 Gbit/s (CK 1.375 GHz and WCK 2.75 GHz) as combined system and graphics RAM for use with its AMD-powered system on a chip comprising 8 Jaguar cores, 1152 GCN shader processors and AMD TrueAudio. [16]
Sony's PlayStation 2 is the best-selling game system overall with over 160 million units worldwide. [1] A video game console is a standardized computing device tailored for video gaming. The compact size of video game consoles allows them to be easily used in a variety of locations, making them portable. [2]
Double Data Rate Synchronous Dynamic Random-Access Memory (DDR SDRAM) is a double data rate (DDR) synchronous dynamic random-access memory (SDRAM) class of memory integrated circuits used in computers. DDR SDRAM, also retroactively called DDR1 SDRAM, has been superseded by DDR2 SDRAM, DDR3 SDRAM, DDR4 SDRAM and DDR5 SDRAM.
Additional RAM is integrated with the GPU (including a 1 MB framebuffer) and SPU (512 KB), see below for details. Cache RAM for CPU core and CD-ROM. See the relevant sections for details. Flash RAM support through the use of memory cards, see below. BIOS stored on 512 KB ROM