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The Hardest Logic Puzzle Ever is a logic puzzle so called by American philosopher and logician George Boolos and published in The Harvard Review of Philosophy in 1996. [1] [2] Boolos' article includes multiple ways of solving the problem.
By a complex question, in the broadest meaning of that term, is meant one that suggests its own answer. Any question, for instance, that forces us to select, and assert in our answer to it, one of the elements of the question itself, while some other possibility is really open, is complex in the sense in which that term is here employed.
An impossible puzzle is a puzzle that cannot be resolved, either due to lack of sufficient information, or any number of logical impossibilities. Kookrooster maken 23; 15 Puzzle – Slide fifteen numbered tiles into numerical order. It is impossible to solve in half of the starting positions. [1]
A psychologist, not very well disposed toward logic, once confessed to me that despite all problems in short-term inferences like the Wason Card Task, there was also the undeniable fact that he had never met an experimental subject who did not understand the logical solution when it was explained to him, and then agreed that it was correct. [12]
Here the trick item is an inconspicuous word easily overlooked by the examinee. Hopkins et al. advise against such kind of questions during tests. [6] Other types of trick question contain a word that appears to be irrelevant, but in fact provides a clue. [7] Luke 20 contains what is described as a "trick question" of Sadducees to Jesus: [8]
Induction puzzles are logic puzzles, which are examples of multi-agent reasoning, where the solution evolves along with the principle of induction. [1] [2]A puzzle's scenario always involves multiple players with the same reasoning capability, who go through the same reasoning steps.
The logic puzzle was first produced by Charles Lutwidge Dodgson, who is better known under his pen name Lewis Carroll, the author of Alice's Adventures in Wonderland.In his book The Game of Logic he introduced a game to solve problems such as confirming the conclusion "Some greyhounds are not fat" from the statements "No fat creatures run well" and "Some greyhounds run well". [1]
Knights and Knaves is a type of logic puzzle where some characters can only answer questions truthfully, and others only falsely. The name was coined by Raymond Smullyan in his 1978 work What Is the Name of This Book?