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Free software content remake of Quake III Arena. Single/Multiplayer OpenSpades: YVT 2019-01-04 (0.1.3) Linux, OS X, Windows: GNU GPL: Based on Ace of Spades 0.75 Point Blank: Zepetto, NCSOFT: 2008-03 Windows: N/A Proprietary license Free FPS created by Zepetto in 2009. Close Beta version. Red Eclipse: Quinton Reeves, Lee Salzman 2011-03-15 2024 ...
Custom, free non-commercial use FPS engine; 2.5D, 2D grid base geometry Buildbox: C++: 2014 Optional Yes 2D, 3D Windows, macOS, iOS, Android: Proprietary: 2D/3D game builder with drag and drop functionalities, coding optional (not required), FREE license available C4 Engine: C++: 2015 C++, Visual Script: Yes 3D
Windows XP SP3 or higher (x86, x64), Windows 10, Windows Server 2003 SP1, Windows Server 2019 [9] Yes Enterprise Console edition only Yes Yes Yes PerfectDisk 14 Build 900 (2021) [10] UltimateDefrag: DiskTrix Trialware [11] FAT32, NTFS Windows XP and later Yes Yes Yes Yes 6.1.2.0 (28 July 2021) UltraDefrag
Tremulous is a free and open source asymmetric team-based first-person shooter with real-time strategy elements. [3] Being a cross-platform development project the game is available for Windows, Linux, [4] and Mac OS X. [5] The game features two opposing teams: humans and aliens.
On January 15, 2014, oViCs announced the ViC-1 HEVC decoder which supports the Main 10 profile at up to 4K at 120 fps. [90]On February 13, 2014, PathPartner Technology Pvt.Ltd announced HEVC Decoder on ARM Cortex-A Family Processors which takes advantage of the full capabilities of mobile SoCs built on latest ARM processors.
On Windows Vista and Windows 7, the desktop can be captured if Windows Aero is enabled. Windows 8 game capture works, but not desktop capture as of version 3.5.99. [3] Fraps records video at high resolution if the computer is sufficiently powerful. The maximum supported resolution is 7680×4800. [4] Fraps uses a proprietary codec.
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
The Open Dynamics Engine is used for simulating the dynamic interactions between bodies in space. It is not tied to any particular graphics package although it includes a basic one called drawstuff. [4] It supports several geometries: box, sphere, capsule (cylinder capped with hemispheres), triangle mesh, cylinder and heightmap.