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  2. Mustache (template system) - Wikipedia

    en.wikipedia.org/wiki/Mustache_(template_system)

    Handlebars.js and Mustache are both logicless templating languages that keep the view and the code separated like we all know they should be. [ 8 ] Handlebars differs from its predecessor in that, within Block Expressions (similar to sections in Mustache), Helpers allow custom function through explicit user-written code for that block.

  3. React (software) - Wikipedia

    en.wikipedia.org/wiki/React_(software)

    React code is made of entities called components. [14]: 10–12 These components are modular and reusable. [14]: 70 React applications typically consist of many layers of components. The components are rendered to a root element in the DOM using the React DOM library.

  4. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    An Array is a JavaScript object prototyped from the Array constructor specifically designed to store data values indexed by integer keys. Arrays, unlike the basic Object type, are prototyped with methods and properties to aid the programmer in routine tasks (for example, join , slice , and push ).

  5. ECMAScript - Wikipedia

    en.wikipedia.org/wiki/ECMAScript

    Previously, JavaScript only supported function scoping using the keyword var, but ECMAScript 2015 added the keywords let and const, allowing JavaScript to support both block scoping and function scoping. JavaScript supports automatic semicolon insertion, meaning that semicolons that normally terminate a statement in C may be omitted in ...

  6. Lazy evaluation - Wikipedia

    en.wikipedia.org/wiki/Lazy_evaluation

    In programming language theory, lazy evaluation, or call-by-need, [1] is an evaluation strategy which delays the evaluation of an expression until its value is needed (non-strict evaluation) and which avoids repeated evaluations (by the use of sharing).

  7. Exception handling syntax - Wikipedia

    en.wikipedia.org/wiki/Exception_handling_syntax

    This can happen in multi-threaded environments, or even in single-threaded environments when other code (typically called in the destruction of some object) resets the global variable before the checking code. The following example shows a way to avoid this problem (see or ; cf. ). But at the cost of not being able to use return values:

  8. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    According to this principle, member variables of a class are made private to hide and protect them from other code, and can only be modified by a public member function (the mutator method), which takes the desired new value as a parameter, optionally validates it, and modifies the private member variable.

  9. Immutable object - Wikipedia

    en.wikipedia.org/wiki/Immutable_object

    In object-oriented (OO) and functional programming, an immutable object (unchangeable [1] object) is an object whose state cannot be modified after it is created. [2] This is in contrast to a mutable object (changeable object), which can be modified after it is created. [3]