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The Forgotten Realms Player's Guide presents the changed Forgotten Realms setting from the point of view of the adventurers exploring it. This guide includes everything a player needs to create a character for a D&D campaign in the 4th edition Forgotten Realms setting, including new feats, new character powers, and new paragon paths and epic destinies.
Rick Swan reviewed the Player's Guide to the Forgotten Realms Campaign for Dragon magazine #210 (October 1994). [1] Having also reviewed the Player's Guide to the Dragonlance Campaign in the same column, he declares: "For the hapless souls intimidated by the sprawl of Dragonlance (and the equally imposing Forgotten Realms setting) TSR comes to the rescue with these two Player's Guides.
The 1987 Forgotten Realms Campaign Set was sold as a box set containing two 96-page books, four maps, and two clear plastic overlays marked with hex grids. [1] The maps were four full-color, 34" x 22" maps, two of which combine to form a large-scale (1" = 90 miles) map of the western half of the vast Realms continent, while the other two provide a more detailed (1" = 30 miles) map of the ...
The Midnight Campaign setting book (MN01) was first released in 2003. It proved popular enough to drive the release of several expansion sourcebooks and adventure modules. The Second Edition Midnight Campaign setting book (MN11) was released in 2005; it expanded upon the material in the first book and incorporated material from the sourcebooks.
Bookmatching is the practice of matching two (or more) wood or stone surfaces, so that two adjoining surfaces mirror each other, giving the impression of an opened book. [ 1 ] Overview
The Goblin Wood is a 2003 teen fantasy novel by Hilari Bell. [ 1 ] [ 2 ] The American Library Association named it a best book for young adults and a "popular paperback" for young adults in 2004. [ 3 ]
Woodworking is the skill of making items from wood, and includes cabinetry, furniture making, wood carving, joinery, carpentry, and woodturning. History [ edit ]
Fire-setting is a method of traditional mining used most commonly from prehistoric times up to the Middle Ages. Fires were set against a rock face to heat the stone, which was then doused with liquid, causing the stone to fracture by thermal shock. Rapid heating causes thermal shock by itself—without subsequent cooling—by producing ...