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3D Movie Maker (commonly shortened to 3DMM) is a children's computer program developed by Microsoft Home's Microsoft Kids subsidiary released in 1995. Using the program, users can make films by placing 3D characters and props into pre-rendered environments, as well as adding actions, sound effects, music, text, speech and special effects.
3D Movie Maker: MIT License: 1995 March 18, 1995 Akeytsu: Commercial proprietary software: Aladdin4D: Commercial proprietary software: ongoing Anim8or: Freeware: Autodesk 3ds Max: Trialware: April 1996 ongoing Autodesk Maya: Trialware: February 1, 1998 ongoing Autodesk MotionBuilder: Trialware: Autodesk Softimage: Discontinued 2000 2015 Blender ...
Kahootz starts up with a New Scene. A "world" is then chosen and characters and objects can be added in the same way as 3D Movie Maker. It is possible to zoom in and out and change the camera angle, as Kahootz is 3D, so it is as if you are in a real world. Animating the object is similar to motion tweening in Macromedia Flash. A keyframe is ...
Microsoft 3D Movie Maker [5] (Children-oriented program that allowed them to create their own movies using preset character animation and sounds) 1995 US$49.95/CAD$69.95 Microsoft Nickelodeon 3D Movie Maker (Used characters from the popular Nickelodeon animated series) 1996 US$49.95/CAD$69.95
Source Filmmaker is a tool for animating, editing, and rendering 3D animated videos using assets from most games which use the Source engine, such as sounds, models, and, backdrops. SFM also allows for the creation of still images, art, and posters. [7] SFM contains three different user interfaces and a "work camera" for previewing an active scene.
Following is a list of notable software, computer programs, used to develop a mathematical representation of any three dimensional surface of objects, as 3D computer graphics, also called 3D modeling.
3D films are motion pictures made to give an illusion of three-dimensional solidity, usually with the help of special glasses worn by viewers. They have existed in some form since 1915 [citation needed], but had been largely relegated to a niche in the motion picture industry because of the costly hardware and processes required to produce and display a 3D film, and the lack of a standardized ...
Machinima (/ m ə ˈ ʃ iː n ɪ m ə,-ˈ ʃ ɪ n-/) is the use of real-time computer graphics engines to create a cinematic production. The word "Machinima" is a portmanteau of the words machine and cinema.