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This category is a collection of articles on the Pitfall series. Pages in category "Pitfall (series)" The following 9 pages are in this category, out of 9 total.
Pitfall! was released for the Atari 2600 in September 1982. [21] The game was later released for the Intellivision in November 1982. [22] To promote the game, Activision held a promotion between November 15 and December 13, 1982, in various markets across the United States for a chance to win $5,000 in gold. [23]
Pitfall: The Lost Expedition is an action-adventure video game developed by Edge of Reality and published by Activision. It was released for the GameCube , PlayStation 2 and Xbox in 2004. An abridged version for the Game Boy Advance by Torus Games was released alongside the console versions and a Windows version developed by Beenox releasing ...
In this case, Pitfall is being brought to mobile by Activision's UK mobile studio. The game that was first given life on the Atari 2600 in 1982 will be updated for the modern gamer, says ...
The series has become considered partially lost in recent years due to a lack of rereleases and rebroadcast. In 2010, Warner Archive announced via their Facebook page that Saturday Supercade would be released through their made-on-demand DVD program, but some segments may be cut due to rights issues.
Genesis version screenshot. Pitfall: The Mayan Adventure is a side-scrolling action-platform game similar to Disney's Aladdin and The Lion King where the player takes control of Pitfall Harry Junior across the Mayan jungles of Central America to defeat the evil Mayan warrior spirit Zakelua and rescue his father from captivity.
Pitfall II: Lost Caverns is a video game developed by David Crane for the Atari 2600.It was released in 1984 by Activision.The player controls Pitfall Harry, who must explore in wilds of Peru to find the Raj Diamond, and rescue his niece Rhonda and their animal friend Quickclaw.
The PlayStation version development team included staff from the Virtua Fighter series, which was a pioneer in 3D gaming, but personnel changes led to Pitfall 3D being repeatedly delayed, and upon release critics sharply disagreed over whether it was a successful effort at bringing Pitfall into 3D.