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  2. Kernel-Mode Driver Framework - Wikipedia

    en.wikipedia.org/wiki/Kernel-Mode_Driver_Framework

    WDM is the driver model used since the advent of Windows 98, whereas KMDF is the driver framework Microsoft advocates and uses for Windows 2000 and beyond. In general, since more features like power management and plug and play are handled by the KMDF framework, a KMDF driver is less complicated and has less code than an equivalent WDM driver.

  3. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    When an aggregate is entirely composed of the same type of primitive, the aggregate may be called an array; in a sense, a multi-byte word primitive is an array of bytes, and some programs use words in this way. A pointer is a programming concept used in computer science to reference or point to a memory location that stores a value or an object.

  4. Environment variable - Wikipedia

    en.wikipedia.org/wiki/Environment_variable

    An environment variable is a user-definable value that can affect the way running processes will behave on a computer. Environment variables are part of the environment in which a process runs.

  5. Data structure alignment - Wikipedia

    en.wikipedia.org/wiki/Data_structure_alignment

    It would be beneficial to allocate memory aligned to cache lines. If an array is partitioned for more than one thread to operate on, having the sub-array boundaries unaligned to cache lines could lead to performance degradation. Here is an example to allocate memory (double array of size 10) aligned to cache of 64 bytes.

  6. Segmentation fault - Wikipedia

    en.wikipedia.org/wiki/Segmentation_fault

    A segmentation fault occurs when a program attempts to access a memory location that it is not allowed to access, or attempts to access a memory location in a way that is not allowed (for example, attempting to write to a read-only location, or to overwrite part of the operating system).

  7. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    Framebuffers have varied widely in the methods used to access memory. Some of the most common are: Mapping the entire framebuffer to a given memory range. Port commands to set each pixel, range of pixels or palette entry. Mapping a memory range smaller than the framebuffer memory, then bank switching as necessary.

  8. Unreachable memory - Wikipedia

    en.wikipedia.org/wiki/Unreachable_memory

    Unreachable memory in systems that use manual memory management results in a memory leak. Some garbage collectors implement weak references . If an object is reachable only through either weak references or chains of references that include a weak reference, then the object is said to be weakly reachable .

  9. Memory management - Wikipedia

    en.wikipedia.org/wiki/Memory_management

    Memory management (also dynamic memory management, dynamic storage allocation, or dynamic memory allocation) is a form of resource management applied to computer memory.The essential requirement of memory management is to provide ways to dynamically allocate portions of memory to programs at their request, and free it for reuse when no longer needed.