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  2. Round-trip delay - Wikipedia

    en.wikipedia.org/wiki/Round-trip_delay

    RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination.

  3. Responsiveness - Wikipedia

    en.wikipedia.org/wiki/Responsiveness

    under 0.1 seconds the response is perceived as instantaneous (high user satisfaction); 1.0 seconds between 0.1 seconds and 1.0 second a slight delay is perceived, which is regarded as annoying in a local system but tolerated in a web interface that depends on a remote system for the response; this kind of delay usually does not interrupt user's ...

  4. Mental chronometry - Wikipedia

    en.wikipedia.org/wiki/Mental_chronometry

    In 2001, psychologist Ian J. Deary published the first large-scale study of intelligence and reaction time in a representative population sample across a range of ages, finding a correlation between psychometric intelligence and simple reaction time of –0.31 and four-choice reaction time of –0.49.

  5. Response time (technology) - Wikipedia

    en.wikipedia.org/wiki/Response_time_(technology)

    Ignoring transmission time for a moment, the response time is the sum of the service time and wait time. The service time is the time it takes to do the work you requested. For a given request the service time varies little as the workload increases – to do X amount of work it always takes X amount of time.

  6. Response-prompting procedures - Wikipedia

    en.wikipedia.org/wiki/Response-prompting_procedures

    The progressive time delay procedure was developed first, [12] and the constant time delay procedure was developed as a more parsimonious procedure for teaching students with disabilities. [13] CTD and PTD are systematic procedures that use the teaching strategy of waiting on a learner's response that has likely been used haphazardly for years.

  7. Elementary cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Elementary_cellular_automaton

    Class 1: Cellular automata which rapidly converge to a uniform state. Examples are rules 0, 32, 160 and 232. Class 2: Cellular automata which rapidly converge to a repetitive or stable state. Examples are rules 4, 108, 218 and 250. Class 3: Cellular automata which appear to remain in a random state. Examples are rules 22, 30, 126, 150, 182.

  8. Grade skipping - Wikipedia

    en.wikipedia.org/wiki/Grade_skipping

    For example, an eighth-grade student might take a math class with ninth graders, but the rest of the student's classes are with the age-typical peers. Enrichment programs – Instead of accelerating faster, the student joins a program that enriches the standard curriculum by going deeper or adding extra projects.

  9. Response time - Wikipedia

    en.wikipedia.org/wiki/Response_time

    Response time (technology), the time a generic system or functional unit takes to react to a given input Display response time, the amount of time a pixel in a display takes to change; Round-trip delay time, in telecommunications; Emergency response time, the amount of time that emergency responders take to arrive at the scene of an incident ...

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