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  2. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) [1] containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame . [ 2 ]

  3. Chemical-mechanical polishing - Wikipedia

    en.wikipedia.org/wiki/Chemical-mechanical_polishing

    Chemical mechanical polishing (CMP) (also called chemical mechanical planarization) is a process of smoothing surfaces with the combination of chemical and mechanical forces. It can be thought of as a hybrid of chemical etching and free abrasive polishing. [ 1 ]

  4. Floor buffer - Wikipedia

    en.wikipedia.org/?title=Floor_buffer&redirect=no

    Floor scrubber#Floor buffers and polishers From a merge : This is a redirect from a page that was merged into another page. This redirect was kept in order to preserve the edit history of this page after its content was merged into the content of the target page.

  5. Condensate polisher - Wikipedia

    en.wikipedia.org/wiki/Condensate_polisher

    A condensate polisher is a device used to filter water condensed from steam as part of the steam cycle, for example in a conventional or nuclear power plant (powdered resin or deep bed system). It is frequently filled with tiny polymer resin beads which are used to remove or exchange ions so that the purity of the condensate is maintained at or ...

  6. Floor scrubber - Wikipedia

    en.wikipedia.org/wiki/Floor_scrubber

    Floor buffers or rotary floor machines use rotary brushes of a soft material to clean, scrub, and polish linoleum surfaces. For marble and wood floors, floor polishers may be used to apply protective coating to the floor. [1] Floor burnisher is the term for a high speed floor buffer that rotates its pad at over 1000 RPM.

  7. Framebuffer object - Wikipedia

    en.wikipedia.org/wiki/Framebuffer_Object

    The frame buffer object architecture (FBO) is an extension to OpenGL for doing flexible off-screen rendering, including rendering to a texture.By capturing images that would normally be drawn to the screen, it can be used to implement a large variety of image filters, and post-processing effects.