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  2. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer ... animations, rigs, ... used Blender's Grease Pencil for adding line-work and 2D FX animation alongside 3D models.

  3. Verge3D - Wikipedia

    en.wikipedia.org/wiki/Verge3D

    Interface layouts, created using external WYSIWYG editors, can be linked with Puzzles to trigger changes to a 3D scene being rendered in the browser and vice versa. [23] [24] Animation Verge3D supports skeletal animation, including animation of bipeds and character rigs, and allows for animation of material parameters. Model parts can also be ...

  4. Mixamo - Wikipedia

    en.wikipedia.org/wiki/Mixamo

    Mixamo also provides an online, automatic model rigging service known as the Auto-Rigger, which was the industry's first online rigging service. The AutoRigger applies machine learning to understand where the limbs of a 3D model are and to insert a "skeleton", or rig, into the 3D model as well as calculating the skinning weights.

  5. Category:Free 3D animation software - Wikipedia

    en.wikipedia.org/wiki/Category:Free_3D_animation...

    Free and open-source software portal; This is a category of articles relating to 3D animation software which can be freely used, copied, studied, modified, and redistributed by everyone that obtains a copy: "free software" or "open source software".

  6. List of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_computer...

    Blender (Blender Foundation) is a free, open source, 3D studio for animation, modeling, rendering, and texturing offering a feature set comparable to commercial 3D animation suites. It is developed under the GPL and is available on all major platforms including Windows, OS X, Linux, BSD , and Solaris .

  7. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...