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Master of Orion (abbreviated as MoO) is a turn-based, 4X science fiction strategy game in which the player leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, exploring and colonizing star systems.
Alan Emrich (October 1, 1959 – January 7, 2025) was an American writer and designer of board games and video games.He contributed to the design of Master of Orion and Master of Orion 3, wrote strategy guides for video games, and acknowledged as the originator of the term 4X to describe the genre of strategic turn-based games associated with games like Master of Orion.
Master of Orion III is a turn-based strategy game with the goal of defeating the artificial intelligence (AI), or other players, in one of three ways. During each turn, the player makes all the decisions that will be performed during that turn, including exploration, colonization, diplomacy, trade, voting in the Senate, technological research, espionage, and the design, construction, and ...
Games prior to Master of Orion have been retroactively identified as 4X games. Early precursors include the board games Outreach and Stellar Conquest, both published in the 1970s. [1] Some early strategy video games, such as Andromeda Conquest (1982) and Cosmic Balance II (1983) incorporated what would later become elements of 4X games, but the ...
Master of Orion: Conquer the Stars (also called simply Master of Orion) is a science fiction turn-based strategy 4X game. It is the fourth game in the Master of Orion series and a reboot of the series, developed by Argentina-based Nimble Giant Entertainment and published by Wargaming. [1] The game was released on Steam Early Access on February ...
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